Saturday, December 22, 2012

World of warcraft : Blizzard Dislikes Healers....Or Do They?

In a new developer composing at the World of warcraft team web page, 'Ghostcrawler' speaks about the ostensible 'nerfing' of healers that some anticipate to be coming later on when Cataclysm debuts on Dec 7th.


Ghostcrawler goes through the objective behind the more restricted quantity of mana regrowth that healers will experience in Cataclysm and speaks a excellent activity about how 'resource management' creates players better at their designs. To be apparent, we don't want healers to regularly run out of mana. We want them to run out of mana when they don't perform well. And we don't want them to always fall short. But we do want them to satisfied when they are pushed, and get over those difficulties to be successful. inexpensive wow gold.


When someone is injured, we want healers to consider whether to use a slowly, efficient cure (because they aren't in immediate risk of dying) or a fast, costly cure (because they are). That's known as triage, and it was especially dropping from the Lich Master treatment atmosphere. We think triage will make treatment more fun. We’re developing this modify not to make healers sad by nerfing them, but to make healers satisfied by developing the experience more fun for them.

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