Wednesday, February 20, 2013

Keep key players on their feet

Other than aquariums, raids generally a choose few players who have their own unique projects. Sometimes, they are placed in roles where they need additional care; for example, getting focused by Atramedes during an air stage comes to thoughts. If I'm on raid treatment responsibility, the job of looking after these players is also my own.

Keep in thoughts that the indicates you use to cure up unique players is determined by the encounter. Getting pursued by Atramedes? No issue. Use HoTs and really quick cures until the ray changes off to someone else.

Someone getting sailed up in the air during the last stage of Ascendant Council? Hit him with quick cures, and then target anyone else who's also getting sailed up. Hopefully, one of the players is already in variety of you. While you're unloading immediate indicates, begin going towards the other players, and throw indicates on them once your initial target is obvious.

I noticed after the first few efforts that the key was to not go insane on one player. You don't have to cure them to finish. You just have to cure them enough to the aspect that they can endure simple drop harm.


Source: http://www.mmolive.com/

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