Friday, August 31, 2012

Players can wear better armor and more players to play against the accumulation of experience. Many SNS game makers over the size and market value of the traditional game business, such as: Zynga beyond the EA, and dominate Facebook, in addition to European and American market, now there are several traditional models of cultural product. This can not be compared to the game TERA, in which players can experience the soft picture with RIFT Gold and WOW Gold. Its launch Asian Chinese market, while also intends to attack South Korea and Japan and other countries with high barriers to entry.


In addition, the rise of Japanese SNS market by MIXI, Gree and other leading platform, Facebook is difficult to enter. In good support of mobile payment mechanisms, Monetization very complete, many manufacturers have to get into the game SNS Japanese market.


Japan KOEI Tecmo masterpiece online strategy failed, "Three Kingdoms Online", "DOA Online" and "Uncharted Waters Online", etc. have to exit some markets, profits deficit, president step down. The new president took office to re-adjust the return policy C onsole game. Another positive turn to casual games market will launch a variety of Webgame 2012 plan to "meow letter of Wildness" led by the Ministry of Works. At this point, the game TERA is very different. Players are more willing to buy rift gold to play this kind of game.


If the legendary pioneer of online games in China opened a window to let them know how this huge potential market, then the "Stone Age" was that they opened the door. So they do not use the power of outsiders to enter the market, and cut from a piece of cake on a piece of their own, which is the "Stone Age" which has brought 2D turn-based game modes. 2D turn-based online game development costs and technical requirements are not high, deserves special consideration is nothing more than the value of the balance problem, and the rest are basically watching the writers and artists, and at the time the domestic computer configuration is generally not high times. 2D round games with a high affinity also attracted a large number of low-age group of players to join. This model is still affecting the domestic online games market, and aside from a great one, this is something.

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